Saturday 20th April, 2013
2:00pm to 2:35pm
Right, we've got a new project, we have to calculate and draw 500,000 pixels, and the deadline is in 1.667 milliseconds. When we're done, we'll do it again, and again. Web performance has always been about delivering those pixels on time, but the target has shifted.
We'll look at a series of real-world rendering issues and how to combat them, understanding why particular hacks work, and how sometimes working against the browser can trick it into performing better. Covering basic html layout and animation, GPU interaction and high-dpi (retina) considerations across browsers and devices.
Googler. I want the web to do what native does best, and fast. No thoughts go unpublished. 'IMO' implicit. bio from Twitter
Jake works in Google Chrome's developer relations team, working on specs, testing implementations, and ensuring developers have tools to make their jobs less painful. He's a big fan of time-to-render optimisations, progressive enhancement, and all of that responsive stuff.
Outside of the web, Jake likes F1 and nice beer.
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