Sunday 9th June, 2013
9:45am to 10:15am
What if instead of editing a map by way of its 2D representation, one could add to the corpus of OSM data by virtually walking through a city and identifying points of interest? What if one could modify ‘ways’ and ‘nodes’ by digging up ‘stone blocks’ and replacing them with ‘dirt’? Would this make OSM more palatable and attractive to a generation of individuals who have grown up interacting with virtual 3D environments? This talk is a retelling of Ryan’s experience implementing OSM data in a 3D representation using Voxel.js.
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