Gamification of our World

A session at Stir Trek: Darkness Edition

Friday 17th May, 2013

9:15am to 10:15am (EST)

Brian freely admits that he will do anything for an achievement on his Xbox; after all he has four of them at home. One day Brian wondered if he could get achievements for just putting on pants going to this place called ‘outside.’ This thinking has led to the gamification of our world, where achievements, game design elements, and game theory have leapt from gaming across the wall to everyday life. Learn the how’s and why of gamification. Everyone is using it to build wanted behavior, from enterprise developer teams, to sales teams, and to kids with diabetes. Being a gamer is not required, but we can’t guarantee you won’t become one when you are done.

About the speaker

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Brian H Prince

Cloud Evangelist for Microsoft. Love the XBox. Scout leader. Why is the bio field limited to 160 chars, when a tweet is 140? bio from Twitter

Next session in Theater 13 - *.* Track

10:30am Physical Computing Product Development with Arduino by Scott the Revelator

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Time 9:15am10:15am EST

Date Fri 17th May 2013


Theater 13 - *.* Track, Marcus Crosswoods Theater

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