PC3. Do you hunger for games? Gamification and Information Literacy Instructions

A session at SUNYLA 2013

  • Amanda Mitchell

Wednesday 12th June, 2013

3:15pm to 4:45pm (EST)

Gamification is the process of engaging users by turning ordinary tasks into games. Teachers and librarians have long been using games to make learning more fun and interactive, but this session will focus on the particular challenges of games for one-shot information literacy instruction. We will explore specific games used in library instruction at SUNY Delhi and how they have been received by students. Participants will also have an opportunity to test some games themselves and learn to design their own.


  • Learn the basic principles of gamification
  • Experience actual game play and logistics for several examples of games
  • Receive a template for designing their own games

About the speaker

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Amanda Mitchell


Amanda is the Instruction and Electronic Resources Librarian at SUNY Delhi. She is also liaison to the nursing, turf management and natural sciences departments. She graduated with her MSLIS from Syracuse University and her BA in Biology and English from Colgate University.

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Time 3:15pm4:45pm EST

Date Wed 12th June 2013

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