Scoring Tomb Raider: The Music Behind the Game

A session at SXSW Interactive 2013

Saturday 9th March, 2013

12:30pm to 1:30pm (CST)

Tomb Raider is being rebooted for a modern audience and, as such, requires a modern soundtrack.
This talk will focus on the score for Tomb Raider. Every aspect will be covered from the music's creative direction, composition, implementation and the technology behind it.
The goal for Tomb Raider was to truly score the game from beginning to end. This means that the music would need to fully support the emotional context of every moment in the game. More importantly, the score needed to reflect the character arc of Lara Croft across the game in its entirety. To achieve this goal, new techniques in music production, planning and implementation needed to be employed.
This talk will detail how an ambition became a reality, the lessons learned along the way and the natural progression of this kind of scoring for future game development.

About the speakers

This person is speaking at this event.
Alex Wilmer

Sound Designer / Audio Engineer, Crystal Dynamics

This person is speaking at this event.
Jason Graves

Composer, Jason Graves Music Inc

Next session in Room 1-2

3:30pm The Mobile 2nd Screen in Video Games & Beyond by Neil Sharma and Steve Carlin

3 attendees

  • Alex Wilmer
  • Todd Bradley
  • Jason Graves

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Time 12:30pm1:30pm CST

Date Sat 9th March 2013


Room 1-2, Palmer Event Center

Session type

Solo / Dual / Panel

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