Building the Touchy-Feely World of Tearaway

A session at SXSW Interactive 2013

Friday 8th March, 2013

3:30pm to 4:30pm (CST)

Game worlds with touch interfaces are everywhere, but is it possible to build a world you can FEEL with your fingertips?

We've built a touchy-feely world out of paper. A digital papercraft adventure that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita.

Learn about the challenges we had in designing and building a world that can flex, fold, tear and crumple under the fingertips of players. And the digital tools we designed to allow the game world to be built so realistically that it can be spooled out of any printer and remade in real paper as players progress on that journey.

Tearaway is the next game from Media Molecule, creators of LittleBigPlanet, and aims to bring a new form of creative gameplay to players, both with a new tangible craft aesthetic and by actively encouraging a creativity-loop outside of the game world.

About the speaker

This person is speaking at this event.
Rex Crowle

Lead Designer, Media Molecule

Rex Crowle creatively heads up one of two game teams within Mm, using his unique art style and wonky imagination to conceive the world of Tearaway. Rex has been a key part of the visual style and anarchy for both Media Molecule and the LittleBigPlanet franchise since Mm formed in 2006. Pulling in his previous experience as an illustrator, animation director and occasional app-developer, Rex can't help creating worlds and making them move about.

Next session in Room 1-2

5pm Art of Akira: About the Art That Made the Anime by Joe Peacock

10 attendees

  • Chuck Fletcher
  • hugh garry
  • Jason LeBlanc
  • Jason Paul
  • katie moffat
  • Mary Pratt
  • Nicolas BELLONI
  • rexbox
  • James Spafford
  • Alice Taylor

4 trackers

  • A.J. Kandy
  • Andreas R. Johnsen
  • Melissa Heebink
  • Tom Kiss

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Time 3:30pm4:30pm CST

Date Fri 8th March 2013


Room 1-2, Palmer Event Center

Session type

Solo / Dual / Panel

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