@NASA: The User Experience of a Space Station

A session at SXSW Interactive 2013

Sunday 10th March, 2013

5:00pm to 6:00pm (CST)

What kind of software would you design to support astronauts aboard a space station?

Well, in this session, we'll show you. We are two NASA designers who want to share a little about what we do, the situations we design for, and where UX in space is heading. Here's a few of of topics we'll talk about:

  • The history of user experience in space. In the Apollo and Shuttle eras, most things happened on paper. And, for better or worse, many of the design strategies they used in their notebooks with are still in use today.
  • The state of art aboard the Space Station. Crew members currently rely on a bevy of acronym loaded tools (OSTPV, IPV, OCAMS) to do their job. We'll take a look at what these tools do.
  • What's next. If you watched the attached video, you know there's room for improvement. We're rethinking the software experience both aboard the station and in mission control. Our hope is simple: to make NASA software cool again. We'll give you a sneak peak.

About the speakers

This person is speaking at this event.
Sam Hashemi

UX Researcher & Designer, NASA

If you come to my talk, I will buy you a taco. What other presenter can promise you that? Not Elon Musk, that's who.

This person is speaking at this event.
Steve Hillenius

UX Researcher & Designer, NASA

8 attendees

  • Ariel Waldman
  • Nikki Jeske
  • Todd Bradley
  • Sam Hashemi
  • Roman Karachinsky
  • Scott McCaughey
  • Steven Hillenius
  • wilbertbaan

5 trackers

  • A Geek Mom (Shannon)
  • Anders Svendal
  • Phil Whitehouse
  • Dan Poynor
  • Shelley Cook

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Time 5:00pm6:00pm CST

Date Sun 10th March 2013


Lone Star, Omni Downtown

Session type

Solo / Dual / Panel

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