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Angry Nerds: Being Human in the Digital Age

A session at SXSW Interactive 2013

Sunday 10th March, 2013

12:30pm to 1:30pm (CST)

Video games are part of pop culture. Millions of people game every day. But the process of making a game remains a mystery to most people. The work often comes down to a clash between two opposing forces: logic and emotion. Video games are software programs, relying on code in order to function. But gamers – and game developers – are chasing fun and happiness. And fun, as Dr. Spock will tell you, is anything but logical. If a game itself could speak, what would it say? What would it think about our never-ending talent for being so willful, so unpredictable, so - emotional? In this talk, an award-winning video game writer delivers an insider's take on the surreal world of videogame development, an industry where developers who dedicate their lives to machines reveal themselves to be all too human. It is for anyone living in our increasingly digital, connected world of Facebook, iPhones and Skynet – anyone who suspects that our machines know more about us than they're willing to reveal.

About the speaker

This person is speaking at this event.
Susan O'Connor

Principal, Susan O'Connor Writing Studio

Next session in Ballroom EF

3:30pm Is This Progress? More Meaning in Our Digital Life by Paul Pugh, Josh Williams, Evan Smith and Brian Kralyevich

6 attendees

  • akiko_saito
  • Bryan Keller
  • Carla Wilke
  • Mary Pratt
  • Susan O'Connor
  • tulio tavanielli

5 trackers

  • Alan Botvinick
  • Carolyn Chandler
  • Jeremy
  • Megan Zlock
  • Sushma Patel

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When

Time 12:30pm1:30pm CST

Date Sun 10th March 2013

Where

Ballroom EF, Austin Convention Center

Session type

Featured Session

Session Hash Tag

#AngryNerds

Short URL

lanyrd.com/scdmww

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