*This talk is part of the TECHNOLOGY AND CITIZEN SCIENCE track*
Crowdcrafting empowers citizens to become active players in scientific projects by donating their time in order to solve micro-task problems or by becoming researchers creating their own projects in minutes. This results in making science more accessible to everyone, engaging society in science.
Unlike other solutions, Crowdcrafting is 100% open source, it provides nice tutorials to set up your own application as well as several templates ready to use for image, sound or video pattern recognition, as well as for PDF transcriptions and geocoding problems. Its integration with other data tools (EpiCollect for capturing data or CKAN to store and share data), makes Crowdcrafting a really powerful and unique citizen science platform.
Thanks to its simplicity, Crowdcrafting has been used by citizens to analyze the impact of Fracking in the US, study the conviction rates of judges in Iceland, transcribe the public budget of the Spanish city Sevilla, etc.
International institutions like CERN for example have used the platform to study antimatter, United Nations (UNITAR) and National Institute of Space Research of Brazil (INPE) are using the technology behind Crowdcrafting to assess deforestation using only a web browser, the London Nano Center who invite citizens to help them in the analysis of nano molecules or the Public Health Group from Switzerland who used the platform to geolocate houses to deliver their new mosquito trap to fight Malaria.