Wednesday 9th April, 2014
12:15pm to 12:55pm
This session will explore how the Guardian is telling long-form stories through multimedia interactives. Using ‘Firestorm’ as a case study, the Guardian Interactive team will walk you through the whole process: the story, the filmmaker and journalists' time in Tasmania, the design process and prototyping, the development and the challenges they found technically along the way. They’ll talk about how the project was managed - practically and editorially - whether they ultimately succeeded in their aims for the project, and the future of online storytelling.
Interactive designer from Rotterdam. Working at @guardian Interactive Team. Latest project » http://www.theguardian.com/football/ng-interactive/2013/dec/world-cup-draw-2014-create-your-own-draw-interactive bio from Twitter
Robin Beitra is an interactive software developer for the Guardian Interactive team.
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