Friday 19th September, 2014
1:30pm to 2:00pm
Board games are seeing a huge resurgence right now, everywhere you look people are playing new games.
The Internet and crowd funding has made it possible for almost anyone to design and develop a physical board game.
Join me while I share the story of how I used Ruby to design my first board game. How I honed the game mechanics and optimized all the different moving parts.
You will leave this talk knowing the process of designing and developing a board game from scratch and how Ruby can help you iterate fast on new ideas using simple code, simulations and some statistics.
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