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Intel Buzz Workshop Seattle: Be Mobile schedule

Thursday 7th August 2014

  • Intel Buzz Workshop Seattle: Be Mobile

    The Intel Buzz Workshop series returns to Seattle on Thursday, August 7, 2014! Join Intel and your fellow professional game developers at the DigiPen Institute of Technology to tackle the industry’s biggest problems in gaming.
    Sign up here for an all-access pass to technical sessions, panels, networking, opportunities to troubleshoot your creations with our gaming gurus in the Intel Help Lounge, prizes & giveaways, and more.
    Face-off against your peers by featuring your game trailer and demo in the Developer Showcase. Our favorite game in the showcase will win hardware and a profile article on Intel’s Developer Zone.
    We’ll keep you refueled throughout the day with lunch and dinner at DigiPen, followed by cocktails at Black Raven Brewing Company. Just register, and we’ll do the rest.
    We can’t wait to see you there!

    At 11:00am to 9:00pm, Thursday 7th August

  • Welcome & Keynote - Be Cross Platform & Extend to Mobile

    Intel – Opportunities on PC and Mobile Gaming Platforms) Global Step & Logitech Sponsors

    At 11:00am to 11:15am, Thursday 7th August

  • The Mutli-Platform Paradigm: Games Anywhere, Anyplace, Anywhere

    Non NDA Roadmap Session – combined w/Developer Opportunity - Yesterday, Today, & Tomorrow)

    At 11:15am to 12:00pm, Thursday 7th August

  • Lunch

    Barking Frog

    At 12:00pm to 1:00pm, Thursday 7th August

  • DirectX12: Scaling Your Pipeline with Low Level Rendering API's

    Creating a scalable, cross platform, pipeline w/low level rendering APIs. Cross-Platform w/PC, Phone, & XBO

    Speakers: Chas Boyd joined the Direct3D team in 1995 and has worked on DirectX releases since DirectX 3. He works closely with hardware and software developers to drive availability and usage of advanced graphics features like programmable hardware shaders and float pixel processing. He is currently working on Direct3D 12.

    At 1:00pm to 2:00pm, Thursday 7th August

  • Practical Advice on Top Android Engines

    In Unity & Unreal Engine

    Speakers:
    Chris Kirkpatrick is a software applications engineer working in the Intel Visual & Interactive Computing Engineering division supporting Intel graphics. Most of his work focuses on optimizing mobile games for the latest and greatest Intel technology. Chris is an avid musician and holds a special place in his heart for Haskell development. Chris holds a B.Sc. in Computer Science from Oregon State University.

    John Hartwig is a Software Engineer in Intel’s Developer Relations Division. John’s focus is on enabling developers in the Android mobile and PC client space by providing optimizations and information about Intel hardware features. John has worked at Intel since 2010 where he began as a graphics driver developer for GPGPU and media drivers. He makes DIY art toys and received his bachelors in Game Development from DePaul University.

    At 2:00pm to 2:30pm, Thursday 7th August

  • Accelerate Your Game Development

    Writing a native game for Intel

    Speaker:
    Gayathri Murali is a software developer particularly passionate about Android programming. Recently she has been experimenting with Glass programming. She loves to help developers solve their everyday mobile development problems. Over the past 5 years at Intel she has worked on topics spanning Enterprise servers, Intel Cloud Service Platform APIs, Augmented Reality and Android on x86.

    At 2:45pm to 3:15pm, Thursday 7th August

  • Logitech - Driving Immersive PC Gaming Experiences

    Speaker:
    Tiziano Pigliucci is the Technical Business Developer Manager for Logitech Gaming. He's really passionate about gaming and realized his dream of working in the industry by moving from Italy to California. Over the past two years he has been developing Logitech Gaming SDKs and helping game developers to integrate Logitech products in their games.

    At 3:15pm to 3:45pm, Thursday 7th August

  • Emerging Game Platforms

    Speaker:
    Tom Forsyth has been making polygons on screens since 1982 when he got his first 8-bit computer. Since then he has written graphics card drivers, built 3D engines for games, made animation libraries, and designed rendering HW & SW pipelines. And now he's here to put polygons on your face.

    At 3:45pm to 4:15pm, Thursday 7th August

  • Panel Discusssion (New and Emerging Gaming Platforms)

    Moderator: Mike Burrows
    Panelists: Chad Taylor (ArenaNet), Chas Boyd (Microsoft), Tom Forsyth (Oculus) & Chris Taylor (Wargaming.net)

    Speakers:
    Chad Taylor is the lead graphics programmer at ArenaNet, where he has worked for the past 7 years developing engine technology for online worlds. He previously led the engine programming team, which played a large role in the creation and launch of Guild Wars 2. He loves collaborating with artists to bring their vision to life through animation, physics and rendering. His latest obsession is his 4k monitor, which makes his eyes hurt. He graduated from DigiPen in 2007.

    Chas Boyd joined the Direct3D team in 1995 and has worked on DirectX releases since DirectX 3. He works closely with hardware and software developers to drive availability and usage of advanced graphics features like programmable hardware shaders and float pixel processing. He is currently working on Direct3D 12.

    Tom Forsyth has been making polygons on screens since 1982 when he got his first 8-bit computer. Since then he has written graphics card drivers, built 3D engines for games, made animation libraries, and designed rendering HW & SW pipelines. And now he's here to put polygons on your face.

    Chris Taylor, A 26-year industry veteran, has worked at Electronic Arts, Humongous Entertainment, Gas Powered Games (GPG) and Wargaming.NET. He served as the CEO and Creative Director at GPG for 15 years before selling the studio to Wargaming.NET (makers of World of Tanks) last year. GPG’s titles included the critically acclaimed and best-selling Dungeon Siege role-playing game series; the genre-defining, real-time-strategy game Supreme Commander; the innovative online RTS game Demigod; and, most recently, the history-based RTS game Age of Empires Online. Chris is now the General Manager and Creative Director of the Wargaming Seattle studio where he and team are working on an unannounced title.

    At 4:15pm to 5:15pm, Thursday 7th August

  • Developer Showcase

    Register for the Developer Showcase Ticket if you’d like to submit your game for the Developer Showcase. The Developer Showcase is only open to the first ten people who sign up, so be sure to register now to reserve your spot!
    To participate, send a link to where we can download your trailer as well as a download code for your game/demo to peter.lo@zenogroup.com. During the main event, you’ll be able to screen your trailer with attendees and give a 2 minute elevator pitch on why your game deserves to win the showcase. Bring your game loaded up on your mobile device to the event and let attendees go hands-on.
    Our favorite game in the showcase will win hardware and a profile article on Intel’s Developer Zone.
    Contact: If you have any questions regarding your submission, please email Peter Lo at peter.lo@zenogroup.com.

    At 5:15pm to 6:00pm, Thursday 7th August

  • Dinner

    At 6:00pm to 6:00pm, Thursday 7th August