DirectX12: Scaling Your Pipeline with Low Level Rendering API's

A session at Intel Buzz Workshop Seattle: Be Mobile

Thursday 7th August, 2014

1:00pm to 2:00pm (PST)

Creating a scalable, cross platform, pipeline w/low level rendering APIs. Cross-Platform w/PC, Phone, & XBO

Speakers: Chas Boyd joined the Direct3D team in 1995 and has worked on DirectX releases since DirectX 3. He works closely with hardware and software developers to drive availability and usage of advanced graphics features like programmable hardware shaders and float pixel processing. He is currently working on Direct3D 12.

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Time 1:00pm2:00pm PST

Date Thu 7th August 2014

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