Thursday 7th August, 2014
1:00pm to 2:00pm
Creating a scalable, cross platform, pipeline w/low level rendering APIs. Cross-Platform w/PC, Phone, & XBO
Speakers: Chas Boyd joined the Direct3D team in 1995 and has worked on DirectX releases since DirectX 3. He works closely with hardware and software developers to drive availability and usage of advanced graphics features like programmable hardware shaders and float pixel processing. He is currently working on Direct3D 12.
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