Thursday 7th August, 2014
4:15pm to 5:15pm
Moderator: Mike Burrows
Panelists: Chad Taylor (ArenaNet), Chas Boyd (Microsoft), Tom Forsyth (Oculus) & Chris Taylor (Wargaming.net)
Chad Taylor is the lead graphics programmer at ArenaNet, where he has worked for the past 7 years developing engine technology for online worlds. He previously led the engine programming team, which played a large role in the creation and launch of Guild Wars 2. He loves collaborating with artists to bring their vision to life through animation, physics and rendering. His latest obsession is his 4k monitor, which makes his eyes hurt. He graduated from DigiPen in 2007.
Chas Boyd joined the Direct3D team in 1995 and has worked on DirectX releases since DirectX 3. He works closely with hardware and software developers to drive availability and usage of advanced graphics features like programmable hardware shaders and float pixel processing. He is currently working on Direct3D 12.
Tom Forsyth has been making polygons on screens since 1982 when he got his first 8-bit computer. Since then he has written graphics card drivers, built 3D engines for games, made animation libraries, and designed rendering HW & SW pipelines. And now he's here to put polygons on your face.
Chris Taylor, A 26-year industry veteran, has worked at Electronic Arts, Humongous Entertainment, Gas Powered Games (GPG) and Wargaming.NET. He served as the CEO and Creative Director at GPG for 15 years before selling the studio to Wargaming.NET (makers of World of Tanks) last year. GPG’s titles included the critically acclaimed and best-selling Dungeon Siege role-playing game series; the genre-defining, real-time-strategy game Supreme Commander; the innovative online RTS game Demigod; and, most recently, the history-based RTS game Age of Empires Online. Chris is now the General Manager and Creative Director of the Wargaming Seattle studio where he and team are working on an unannounced title.
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