Thursday 6th February, 2014
2:00pm to 2:45pm
We live in a predominantly physical world. In our daily lives we traverse urban environments and have interactions within tangible spaces.
These spaces are comprised of physical landscapes, which are inundated with 2D and 3D elements – the lexicon of the city. Careful choreography of such elements ensures that environments communicate information, express meaning, influence our experience and shape our behaviour on a daily basis.
The experiences we have within the physical realm are designed by architects and urban planners. Compared with these venerable professions, which have accumulated wisdom spanning millennia, UX is but a toddler. It runs around skilfully, but has much to learn as it matures.
In this presentation I will share some of the lessons I have learnt along the way, while working with urban planners and architects, to create and improve human experiences in the built environment.
Some of the specifics to be covered in the talk include:
1. Introduction to the field of experience design within physical environments
2. What characterises people's behaviour in physical spaces, and how are spaces designed to support people's needs
3. How to design experiences in the built environment, and what are helpful methodologies
4. I will share anecdotes from projects I worked on to help bring to life learnings which will be relevant to the IxD community.
2:45pm The Magic game circle as a model to design behaviorchange by Ellis Bartholomeus
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