Friday 7th February, 2014
11:45am to 11:45am
What kind of interfaces would you design when your users are astronauts?
It's a fun question to ask, but a surprisingly difficult one to answer. Today, crew aboard the International Space Station rely on systems designed in the 1990s: text-based, complicated with age, and not very enjoyable to use. The situation is just as bad in Houston's Mission Control, where dozens of different outdated systems are relied on to run one of the world's most complicated missions.
A small design team inside NASA has been working to fix this. And we'd like to share that work with you. We'll walk through the history of the space station and explain all the components involved in such a large mission. We'll show you today's live systems, and contrast that with our new iPad-based space UIs of the future. And most importantly, we'll explain how successfully designing for a highly complex and constrained task differs from designing a consumer product.
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