Saturday 8th February, 2014
2:00pm to 2:00pm
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change. It’s a core part of the next release of iOs7, it’s strongly used on the android platform and it’s also what breathes life into interfaces that are less skeumorphic and more animated and alive. But as designers, how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products. We’ll discover also the different tools to visualize & prototype in motion for the different moments of the design process and how we can include them as part of the documentation process.
Today motion it’s just the unknown piece of the UX; tomorrow it’ll be the essential element for a first class experience.
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