Friday 28th February, 2014
4:00pm to 4:45pm
Most discussion of agile practices and processes seem to assume a context of desktop applications or web or server-based systems. They also tend to imply an enterprise context that colours the way priorities and expectations are set.
The early days of mobile were characterised by a "hack it and see" mentality and, to this day, agile practices see less adoption in the mobile space than in the enterprise. But the times they’re a changing. As mobile becomes more mainstream we need to take a good hard look at whether the currently popular agile practices are appropriate. Which practices work well? Which ones need tweaking and which ones are just wrong or irrelevant?
This session is meant to be a discussion starter. We'll look at some specifics derived from some of my own experiences - and others I have talked to. But this is a bigger subject that needs more attention.
The focus will be technical, but including design and user experience. Where we look at specific technical examples we'll be using iOS, but the majority of the material is platform agnostic.
Author of vConqr for iPhone and several Open Source libraries, including CATCH - a Test framework for C++ and Obj-C bio from Twitter
Phil has spent much of the last three decades trying to work out how to transform percussive actions on a keyboard into patterns of electrical pulses that seem to make some people happy. Along the way he has discovered that sometimes you need to get other people involved too and generally tries to hang out with those that care about the craft as much as he does. Outside of contract work, consulting, training and coaching he has authored open source projects such as Catch (a C++ & Objective-C test framework) and several iOS apps. If you're not careful he also speaks at conferences and events
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