Tuesday 6th May, 2014
3:30pm to 5:00pm
This session will challenge traditional definition of a Scrum team, expanding it’s boundaries to include Operations, Release Engineers and Security roles
After a brief review of a problem statement, attendees will dive right into a Treats4U.com simulation game, inspired by ideas from “The Phoenix Project” and "The Goal". We will be analyzing market demands, prioritizing a backlog, estimating and working in sprints. We will deal with the constraints introduced by lack of automation and accentuated by a culture of functional silos. The session participants will be working with LEGO and chocolates while learning about theory of constraints, continuous flow, minimizing waste, deployment automation, amplifying the feedback loop, while learning to leverage the power of cross-functional teams.
Drawing on the collective knowledge and hands-on experience of session participants, this workshop will emphasize important lessons that they can bring back to their organizations. This will be facilitated with a number of mini-retrospectives throughout the session and finally a fishbowl style retrospective at the end.
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