Saturday 15th February, 2014
9:45am to 10:30pm
Despite good intentions, accessibility is often left to the end of a project, when it becomes a difficult checklist of standards and legal requirements. As a result, too many of our newest, most innovative products launch with barriers that keep people with disabilities from using them. Clearly, checklists aren't enough. Maybe we should look at accessibility as a design challenge. If we incorporate "accessibility thinking" into our UX and IA and design thinking, we can create designs that are both innovative and accessible. This means thinking about a diversity of interaction styles and individual preferences, just as we think about a diversity of devices and languages. It means starting from people, with easy interaction, helpful wayfinding, and using plain language, all built on a solid structure. And it means delighting more people with a web everyone can use. I'll share a set of basic principles and guidelines (based on universal design and WCAG), with examples and personas. And I'll talk about how designing for extremes can sometimes make products more universal.
UX research | storytelling | plain language | usability | Usability in civic life | accessible voting technology
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