Sunday 2nd August, 2015
2:15pm to 2:45pm
Game programming in Haskell: it is possible. I'll talk about the pros and cons of using Haskell for a game, and how to build a game from scratch.
The talk will cover the basics of functional reactive programming, a technique to handle reacting to user inputs in a UI. I'll also touch on Game design, which is actually the hard part.
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