Monday 5th October, 2015
10:20am to 11:10am
In the early days of developing for iOS (or iPhone OS as it was called), designing the UI was relatively simple. You had just one screen size to deal with, and it was possible to create a pixel-perfect design. Fast-forward to now, there are many more screen sizes - making the original approach completely unscalable. Apple has introduced a few different techniques to deal with, primarily the concept of Adaptive Layout.
In this talk we'll dive into what Adaptive Layout is, before running through some live examples. We'll cover the concepts, and some tips for using Interface Builder. We'll also discuss some "best practices" to dealing with multiple screen sizes, taking inspiration from the web, Android and iOS.
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