Speedy Web UIs: Attempting Fast 2D/3D Graphics for Desktop & Mobile Web

A session at HTML5 CodeShow London #5

Now that WebGL is supported in the upcoming IE11, it will be viable for many more developers to create fast-performing games and 3D animations for the desktop Web.

But what about mobile? Is it possible to use Web technologies to create such experiences on mobile devices?

I will run through some of the available technologies (WebGL, CSS3D, Canvas) and librairies (Three.js, Pixi.js, Phaser).

About the speaker

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Peter O'Shaughnessy

Developer relations @samsunginternet 📱🌍 Advocate for Progressive Web Apps, Physical Web, Web Payments, WebVR and the potential for the future of the Web 🙌

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Date Wed 9th September 2015

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