Just the mention of the word “modelling” brings back horrible memories of analysis paralysis for many software developers of a certain age. But in their haste to adopt agile approaches, we’ve seen countless software teams who have thrown out the modelling baby with the process bathwater. In extreme cases, this leads to nobody really understanding the architecture and as a result the team creating a system that really is the stereotypical “big ball of mud”. In this session, Eoin will draw on long experience of trying to make models useful to teams, and present a set of principles and ideas that he and Simon Brown have developed to help you avoid these extremes on your project. He will discuss the use of models, sketches and everything in between, providing you with some real world advice on how even a little modelling can help you avoid chaos.
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