Monday 26th October, 2015
8:30am to 9:30am
In today's world of fast paced digital education, we need to consider the following: 1) Do students think "Real World"?, 2) Half of what students learn as fact will be disproved by the time they retire, 3) Educators are expected to do more with less, 4) the gap between skilled and unskilled employees continues to grow, and 5) are we assessing students for critical-thinking skills in real world scenarios? Gaming and decision based simulations can tool the student's cognitive mind to think more analytically, and maximize the potential of learning Real World. Gaming allows students to digitally immerse into the content, as well as role play in different scenarios. Scenarios that are contextually mapped to real world and applied skills in a job function. The need therefore is to have gaming simulations that are engaging, conversational, have the right set of challenges and the opportunities for the students to express their creativity and maximize their learning.
Presenter(s): Vik Aurora (Focus EduVation)
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