Source Level Design With TF2 and CS:GO

A session at Boise Code Camp 2016

Saturday 19th March, 2016

4:30pm to 5:45pm (MST)

Session Level: youth

Learn how to make 3D playable levels for Team Fortress 2, Counter-Strike, and more using Valve's Hammer editor. Explore ways to create different maps with props, textures, as well as what makes a map fun to play.

About the speaker

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Elias Willerup

My name is Elias Willerup, I am 14 years old. I moved from Denmark when I was about six. I am enthusiastic about playing games, but I love to create things even more. I started Scratch programming when I was 8 and have since started to explore content creation with Unity, video editing, Source map creating, and more. I have recently been interested in creating playable levels for Source games, such as Team Fortress 2 and Counter-Strike.

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Time 4:30pm5:45pm MST

Date Sat 19th March 2016

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