When the Developer Must Design

A session at DevNexus 2016

Wednesday 17th February, 2016

10:30am to 11:45am (EST)

Any of these happen to you?

  • Tasked to develop a user interface with an incomplete design spec, so had to make guesses such as where to position on-screen elements?
  • Worked on a small team without a full-time designer, and requested to "just put a screen together for a demo"?
  • Been asked to consult with a user interface designer, but don’t know what types of questions to pose?

Nowadays, everyone wants attractive, easy-to-use interfaces, so if you’re more comfortable sifting through Java or C# code than OmniGraffle or Visio mockups, learn about topics that can assist in creating more usable desktop applications, mobile apps, and websites. This talk provides easy-to-implement hints that can improve even a bad or "so-so" user interface. Areas of focus include the need for consistency; "negative space"; location, location, location (it’s crucial in screen real-estate, too!); contrasting colors; and the importance of action verbs.

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Andrew Malek


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Time 10:30am11:45am EST

Date Wed 17th February 2016

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