POST-SECONDARY CASE STUDY: Apply Gamification to Motivate Students

A session at The 6th Annual Summit on Education Technology Strategies for Colleges, Universities & K-12 Schools

  • Matt Devlin

Wednesday 6th April, 2016

10:45am to 11:30am (EST)

Gamification takes elements of gaming, like scoring and competition, and applies them to real-world activities. Use it to motivate and engage your students. Adopt best practices to:

-Implement gamification elements in the classroom
-Use gamification to support your curriculum
-Motivate students with a gamified environment

Source solutions to improve your students’ experience with game elements.

About the speaker

This person is speaking at this event.
Matt Devlin

MA, Learning Technology Specialist, School of Continuing Studies, University of Toronto

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When

Time 10:45am11:30am EST

Date Wed 6th April 2016

Short URL

lanyrd.com/sdxtbr

Official event site

www.educationtechnologysummit.com

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