POST-SECONDARY CASE STUDY: Apply Gamification to Motivate Students

A session at The 6th Annual Summit on Education Technology Strategies for Colleges, Universities & K-12 Schools

  • Matt Devlin

Wednesday 6th April, 2016

10:45am to 11:30am (EST)

Gamification takes elements of gaming, like scoring and competition, and applies them to real-world activities. Use it to motivate and engage your students. Adopt best practices to:

-Implement gamification elements in the classroom
-Use gamification to support your curriculum
-Motivate students with a gamified environment

Source solutions to improve your students’ experience with game elements.

About the speaker

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Matt Devlin

MA, Learning Technology Specialist, School of Continuing Studies, University of Toronto

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Time 10:45am11:30am EST

Date Wed 6th April 2016

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