Shader, The Unknown

A session at Unity With The Best

Saturday 26th March, 2016

11:00am to 11:50am

Shader programming is one of the things that most influences how good your game will look, yet it's perceived as a black art, hidden away and feared.

In this talk, I'll describe:

1. How shader programming works

2. How Unity lets you take almost full control of the shader subsystem

3. What you can achieve with that control

4. How to implement a custom Physically Based Lighting system and the logic behind every choice

About the speaker

This person is speaking at this event.
Claudia Doppioslash

Functional Programmer and Gamedev

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Time 11:00am11:50am UTC

Date Sat 26th March 2016

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