Monday 20th June, 2016
3:45pm to 4:15pm
Josh will be talking about building a multiplayer casual game for fun. Well, it’s fun until you have to write a server component to run it. Now you have to implement game matching, keeping clients in sync, in game chat, score tracking and more. In this Josh will show you how to use a Data Stream Network (DSN) write a game without any server at all. The network itself can connect users, load clients, and keep everything in sync without having to learn distributed computing programming. Josh will build and play a MMOWAM (Massively Multiplayer Online Whack-A-Mole) game to show how easy it can be.
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