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From Mobile First to Offline First

A session at That Conference 2016

Wednesday 10th August, 2016

10:30am to 11:30am (CST)

It's all too easy assume that your web or mobile app will run on a fast and reliable network with great coverage. The reality for your app's users, though, is often a slow and unreliable network with spotty coverage. What happens when the network doesn't work, or when the device is in airplane mode? You get unhappy, frustrated users. Building on the principles of mobile first, offline first is an approach to application design in which a web, mobile, desktop, or Internet of Things (IoT) application is built for offline usage first and is then progressively enhanced to take advantage of network connectivity when available.

An offline-first app is an app that works, without error, when there is no network connection. An offline-first app can provide a better, faster user experience — both offline and online — by storing content and data locally and then applying progressive enhancement to synchronize with the cloud when a reliable network connection is available. An offline-first approach can be taken with Progressive Web Apps, mobile apps (native and hybrid), desktop apps (e.g. Electron), and Internet of Things (IoT) apps.

About the speaker

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Bradley Holt

CouchDB • PouchDB • Offline First • PHP • Node.js • Domain-Driven Design | author and speaker | Developer Advocate with IBM | opinions and views are my own

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When

Time 10:30am11:30am CST

Date Wed 10th August 2016

Short URL

lanyrd.com/sfdmdp

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Books by speaker

  • Scaling CouchDB
  • Writing and Querying MapReduce Views in CouchDB

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